The Gears tool is used to create Spur, Rack, Bevel, Sprocket or Pulley in the scene or when you edit an existing component.
The family of gears can be selected using the tabs.
You can change the type of gears clicking of the option buttons placed under the preview.
The bottom section of the dialog contains the items useful to set the information related to the component. The section is divided in two parts: BOM Information and Custom Information. For a detailed explanation see here BOM information
Every component defined in the User Interface has behind him some data files which contain properties and parameters related to the component itself. These files are placed in the folder of the standard rule. The main files associated to the family of components are the followings: Main_NAME of Comp.ini and TableNAME.uni
Every record contains these fields:
For example, this is the structure of a Main_Spurs.ini file
#TableName | Description | Material | CodeConf | Density tb_Spur1.uni | Ruote dentate cil. mozzo laterale| C 45 UNI 7845 | RDM<Z><M> | 7.88 tb_Spur2.uni | Ruote dentate cil. | C 40 UNI 7845 | RD<Z><M> | 7.88 tb_Spur3.uni | Ruote dentate cil. in ghisa | G 20 UNI 5007 | RDG<Z><M> | 7.0
Under each section it is possible to place several records; every record refers to a particular rule.
The TableNAME.uni files, contain the fields of the standard values related to gears normative; the structure of the files are self-explaining.
#M | Z | D1 | DM | B | A 1.00 | 12 | 0.00 | 9.00 | 15.00 | 25.00 1.00 | 13 | 0.00 | 10.00 | 15.00 | 25.00 .... 1.50 | 28 | 12.00 | 30.00 | 17.00 | 30.00 1.50 | 29 | 12.00 | 30.00 | 17.00 | 30.00 .... .... 6.00 | 24 | 0.00 | 110.0 | 60.00 | 80.00 6.00 | 25 | 0.00 | 110.0 | 60.00 | 80.00